Drakkadia is the smallest of the major cultures, yet its three sprawling cities command extraordinary commercial and military influence. Dragonborn and Kobolds live side by side, united by a fierce interest in draconic ancestry, temple-building, engineering, and the preservation of old codes.
Dragonborn are proud, pragmatic, and deeply invested in wealth, power, ancestral dragons, and the elemental forces that govern their lives. Kobolds are resourceful craftspeople and engineers whose technical skill built much of the region’s infrastructure. Together they form the backbone of a tightly organized culture able to mobilize extraordinary support in war.
Draconic heritage is a matter of public identity. Quests, research, magical experiments, and archaeological expeditions are undertaken in the name of proving the Age of Dragons—and dragon-kin who dismiss that heritage are often treated with open disgust.
Atlas themes
Dragonborn & KoboldsCommerceDraconic heritageZiggurats
At a glance
- Capital
- Drakkad City
- Major cities
- Dragylon · Uruk
- Major exports
- Obsidian · Damascus steel · brick · concrete
- Guiding god
- Baalnec — Balance
GM Adventure seeds6
Stone Tablet
An archaeological expedition uncovers an encrypted tablet that must be deciphered and escorted home.
Cursed Crops
Drakkadian fields are failing under a hostile curse traced toward Katopian agents.
Planar Rift
Unfamiliar beings surge into settled lands and begin organizing against the cities.
Dragon Research
A wealthy noble refuses to return irreplaceable documents borrowed from the Scholars of Dragylon.
Mouldy Thicket Uprising
Wild Kobold attacks expose forced labor, a captured watchtower, and their demand for political recognition.
The Bad Deal
The Snake Eye Merchants Guild needs leverage over a dangerous Katopian negotiation.
Explore Drakkadia
Connected lore
Atlas noteMissing material is marked Coming Soon. Adventure concepts inform this lore, while encounter mechanics and private GM notes stay outside the public atlas.